Building a Digital Portfolio with Inkscape – Part One

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It has been a long time since I have posted something on this blog, of course no one noticed it, that's fair; but as a matter of fact I have been pretty busy divided by the work and the family. And it is for this lacking of time that I am going to share this mini series on how building a Digital Portfolio with Inkscape.

Usually I do this kind of task with Scribus but with the very few time I have available using Scribus, unfortunately it is a pain, I spend all my time dealing with all the Scribus quirks: undo(s) that don't work properly, infinite rendering time, styles complicated to setup, gigantic PDF documents and all the other glitches. Generally I don't mind about those issues, because are part of the game, but with the very few time available, because of them, I can't focus on the content and my time goes away without accomplish anything.

Hence which are all the other feasible alternatives? LibreOffice Writer or LibreOffice Draw? Now way, those aren't really suited to anything particularly complicated in terms of layout and with those it is very complicated having full control of any object. What else? Inkscape!


Canon Pixma ip8720

Canon Pixma ip8720

Many months ago I gifted to my wife a Canon Pixma ip8720 printer, I bought it because I read a lot of reviews that exalted it as cool pro-sumer printer with a great balance about price vs quality.

It was also intended to work mainly on my wife's Win-Workstation but it ended up that I was in charge to print everything for the rest of my life. 😅

However for lacking of time we haven't used it very often, I used to to some tests with Debian but haven't had time to install it on POP!


Still About Graphic Design Applications

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I already wrote about the bigwigs but I haven't went in depth to the others packages I installed and now I would like to take some time to briefly described some of them.

But first a couple of considerations, event though almost all the GNU Graphic applications aren't polished like the proprietary ones you can integrate them with a lot of utilities (mostly by command lines) that can assist you to do almost everything is achievable with others proprietary applications. Most of the time you realize that having this tools separated by the main programs make your work faster when you need to work on bulk files at once. As I am the habit to say: there is a lot of raw power under the hood! You need only to learn how to use it.

It is a mixed-mode that is fascinating and funny, surely different, but usable. Many Desktop Environments allow to create custom actions that you can recall with your mouse and you can also create custom command on the terminal to make some repetitive operation faster. Sometimes you can even find GUI for these utilities which is pretty useful as well.


Post Installation: Graphic Design Applications!

GNU Graphic Software

To begin I want make it clear:

With all the advanced tools available as freeware or with paid subscription, making Desktop Publishing or Digital Graphic with GNU/Linux is a total act of masochism!

I mean in future probably will be there only opensource applications that will be available through paid subscription because this is the trend, hence it is not going change anything for you, but now there are few applications really not very polished like the closed counter part but this doesn't mean that aren't powerful, but are pretty rough hence difficult to use.

More than ten years all the famous and well known applications weren't so easy to use as today, those were somehow are as today the most famous gnu graphics applications. At that time we used to call these application professionals today we watch at the gnu alternatives and we say not-user-friendly.